load("/data/general/objects/base.lua")
local Stats = require "engine.interface.ActorStats"

newEntity{ base = "BASE_BOOT",
	define_as = "ELEMENTAL_ARTIFACT", rarity=false,
	name = "Winged Boots", unique=true, color = colors.YELLOW,
	desc = "Winged boots of legend.",
	unided_name = "winged boots",

	wielder = {
		combat_armor = 2,
		inc_stats = { [Stats.STAT_DEX] = 3 },
		speed = 0.2,
	},
}

newEntity{
	define_as = "ELEMENTAL_ORB", rarity=false,
	name = "Orb of Air", unique=true,
	display = "o", color=colors.YELLOW,
	type = "orb", subtype="elemental",
	desc = [[An orb made of swirling wind.]],
	unided_name = "orb", image="object/orb_air.png",
}
